Posts tagged virtual reality
Daily fitness regimen: 2 hours of VR TT

Eleven VR Table Tennis has become my goto for fitness and fun. An hour or two, one charge cycle, the need to meet daily Move goals. Stay muted usually, don’t need to talk all the time. Using gestures is good enough. Played someone in China today, was fun to chat, both our English accents notwithstanding. The app needs a restart every other day when flicker gets too high. Can tell if the ball bounces too high on serve. Just one crash in a full year of playing. It’s straightforward to get started, just put on the controllers and headset, do a few warmup knocks with the AI and then jump into multiplayer. Takes a few seconds to find a match.

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WTF is XR?

At $1500, the Meta Quest Pro is pretty much DOA, as in dead on arrival, the apparent reason for the price point being Apple’s foray into VR expected early next year. The enterprise tie-in is a joke. Productivity and creativity are going to be a tiny niche. Face it - this is for gamers and for fitness. And for that, the $300 Quest 2 is more than adequate.

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Plunging into Virtual Reality with Oculus Quest

Turns out I bought the Oculus Quest a month before it got discontinued.

A stand-alone VR system, it sure has been a lot of fun to play with in the last couple of weeks. No wires at all. Yes, the headset is a bit on the heavy side, but you get used to it. The hand controllers are surprisingly well-designed and feel natural, whether handling a gun or a ping pong bat. Headset battery life is about 2 hours. Each hand controller takes a single AA battery. Changed it for the first time yesterday after well over 10 days of play, each day an hour plus.

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